![]() ![]() ![]() The Ico comparison comes from the way you occasionally interact with your companion, the protagonist’s daughter Aether, who is born of light. Through the use of light and heavy attack inputs and a back-step and dodge button the player is expected to navigate a series of environments and enemies in order to collect the materials needed to shepherd your daughter to her safety. The father, a strong and somewhat malicious-looking knight, is able to pick up a number of different weapons, ranging from the standard sword and shield to the more unique axe and mace dual-wielding combination. To set the stage, a father and daughter duo set out on a journey through the vast chaotic world in what many others have called a blend between Ico and Dark Souls gameplay. In the end, does the product remain satisfying as a whole, or does it leave players in the dark? Gameplay ![]() ![]() Having played a steadily increasing number of titles with similar foundations and design influences on the Nintendo Switch, this puts Fall of Light at somewhat of a disadvantage. What does this all have to do with Fall of Light: Darkest Edition? This isometric perspective action-based Role-playing game certainly has its own unique flair, possessing some unexpected mechanics and novel narrative twists, but it falters in its execution of some fundamentals in a way that damages the entire experience. In other words, there is a difference between succeeding at making a Souls-like title, and attempting to make one. Taking the committal attack animations, limited healing, and grimy aesthetic influence is one thing, but choosing not to refine these concepts can separate a great game from an average one. While some, like Salt and Sanctuary, manage to blend these mechanics into a Metroidvania overworld with numerous looping paths and unique traversal mechanics, others go for a more direct, dare I say, soulless approach. For better or worse, the punishing damage and stringent stamina management of the Dark Souls series has bled into a number of independent titles. There are times when I am amazed by FromSoftware’s influence on the Role-playing genre. ![]()
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